InCabin USA

9-11 June, 2026

|

Huntington Place, Detroit

|

#incabinusa

Session Track: AI-Native IVI & Multi-Passenger Interaction

Multi-zone car audio player powered by GPU-based processing

InCabin

USA

Presentation

As vehicle cabins become multi-occupant, multi-experience environments, delivering personalised audio without increasing hardware complexity is a growing challenge. Traditional DSP-based systems are limited by fixed compute, latency constraints, and poor scalability, restricting advanced use cases such as simultaneous multi-zone playback and adaptive sound delivery.

Common approaches, such as scaling DSP performance or adding dedicated hardware, introduce cost, integration burden, and power overhead, while remaining inflexible to evolving software-defined architectures.

An alternative is to utilise underused compute within existing infotainment platforms, including GPUs, NPUs, and APUs, to enable real-time audio processing with sub-millisecond latency. This shift allows complex operations such as spatial modelling and high-order convolution to run efficiently without dedicated DSPs.

By combining this with precise acoustic modelling and wave interference control, distinct audio zones can be created within the cabin, minimising cross-talk and enabling truly personalised listening experiences—without additional hardware.

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